APOCALYPSE RISES
A downloadable game
Once, the elements wove life into the heart of the world. Fire kindled hearths, earth cradled life, light guided the lost, wind whispered through open fields, water nurtured lands, and darkness offered gentle rest beneath a tranquil sky. Together, they forged the Covenant, a sacred harmony that no mortal hand could break. But with the Shattering, that harmony was undone, and the world fell into silence—until the silence grew twisted with the anguished cries of the elements, reshaped by rage.
Where once they gave life, now they spread decay. And so the apocalypse began.
First came the Flame, a rage unbridled, devouring forest and city alike, lighting the skies in a searing red that blotted out the stars. Fire, once a gentle warmth, turned feral and unquenchable, reducing all it touched to smoldering ruin. And still it burned.
The Earth groaned beneath, cracks tearing open the ground, villages swallowed whole as mountains erupted where there had been plains. The solid ground split and broke, leaving only jagged scars in its wake.
Then came the Wind, howling and merciless, tearing trees from their roots and scattering the remnants of home. The air itself seemed to turn against life, winds carving a barren path as if to erase all memory of peace.
The rivers and seas soon twisted as well, the Waters rising in relentless waves, drowning the lowlands and consuming all in a flood of chilling darkness. Rain fell like grief, unending, unable to heal the scars or wash away the blood left behind.
The Light began to fade, flickering to a dim ember as shadows stretched unnaturally long. In its last, haunted glow, the sun grew weak, leaving towns in eternal twilight—a world bathed in a dying warmth, a memory of what was lost.
And finally, the Darkness. It fell over all like a shroud, lengthening shadows until they crept into every corner. Creatures of shadow emerged, feeding on the despair of the broken and hopeless. Fear clung to the air like sickness, as the last ember of light was snuffed out, leaving a world locked in endless night.
Whispers drift through what remains of this world: a prophecy that speaks of a champion rising to bind the elements anew, to restore the Covenant and silence the lament of the world itself. But to do so, each elemental spirit must be confronted and freed from the cursed essence that chains them to their wrath.
Yet the shadows hint at another tale: that a seventh keeper, a hidden one, holds the true key to the world’s fate. Should the last guardian be found, will it offer redemption… or a final descent into silence?
THE EXPLANATION FOR THE ENDING:
The rift between the elemental siblings was merely an illusion. In truth, the Creator placed them on Earth at the spirits' request, as they yearned to experience life. The external force often mentioned was none other than the Creator’s hand, guiding them toward a new world.
Life changes everyone, no matter how powerful or certain you believe you are. It is in the nature of existence to evolve, to confront the unknown, and to be shaped by your experiences. The emotions that overwhelm you are part of this journey, but it is up to you to manage them and find meaning.
The Creator offered symbolic gifts to the two siblings closest to the beginning: Earth and Darkness. Earth was given the "Eye of Knowledge", a symbol of the desire to grow and understand. Darkness, in contrast, received the "Eye of Suffering", a reflection of the pain accumulated from the harsh lessons of the world.
Each sibling received a gift from the older ones—a lesson or a sign of their connection. However, Darkness, the youngest of them all, was left alone without a gift. Seeing this, Earth, the youngest sibling, offered a special gift: Time. A gift filled with hope for a better life, yet also a burden, as no one tells you what to do with time. It is the only gift that does not come with answers, only the opportunity to find them on your own.
The other gifts, passed from the older siblings to the younger ones, serve as subtle messages—warnings about the dangers of life, but also nostalgic echoes tying their fate to the innocence they once had, to the child within.
Each sibling represents a fundamental stage of existence: Earth symbolizes arrival and the beginning of life. Nature (wind) embodies discovery and curiosity. Fire introduces inevitable conflict, symbolizing war and strife. Water (the ocean) brings peace and reconciliation after chaos. Light inspires hope and faith in a better future. Darkness, the wisest of them all, bears the weight of understanding—having seen everything and learned the harshest lessons of existence.
The main character is, in fact, the Creator, who sent the siblings to Earth to learn and grow. Their deck of cards is crafted from fragments of the spirits’ essence, holding the unique imprint of each element. The card "A Gift" represents a token the siblings gave to the Creator upon their departure, a symbol of the eternal bond between parent and children.
Published | 7 hours ago |
Status | Released |
Author | FlaviZerG |
Genre | Card Game |
Tags | Singleplayer |
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